Interaction Design 2: Systems
In Interaction Design Studio 2, students explore the design of systems, information and interface for human use. The design of systems is about mapping the flow of interactions and context, exploring the possible inputs and outputs and crafting a design response that is useful, appropriate and robust. This practice involves the design of information presentation and information architecture, which is the art and science of organizing information to help people effectively fulfill their information needs. This course will involve the design of user scenarios, flow maps, schematics, wireframes and functional specifications. It will also cover some standard formats and tools such as universal modeling language and graphical mapping. It also involves the design of turn-taking, game mechanics, social dynamics and other state- and agent-based design. Through this class students will understand the importance of information architecture for effective navigation, searching, and retrieval of information. Students will also understand the difference and synergies between the design and the organization of information, and the ability to evaluate and analyze the success of a system to achieve the intended goals. This course will explore navigation, turn-taking and exception condition handling. The goal is to give students an understanding of the value of systems thinking and an experience of the power of good models to exercise students in the tasks of representing user intentions and actions, and modeling system components and interactions, in a coherent, holistic manner; and to begin to develop a competence to assess the quality of a system design in terms of its effectiveness and efficiency in helping users achieve their goals.