In this class students will learn to apply math towards the creation of time based media. They will learn to author their own programs that analyze, convert, effect, and manipulate real time video and audio streams towards their own ends. Music is made, video is sequenced and stories are told Through the use of algorithms, conditionals, and operators. Media production is now firmly located in the digital domain and math has become an essential and flexible creative tool. Whereas packaged digital programs are designed around preconceived tasks, in this class artists pick up the equivalent of a stick, cram it in the digital morass and turn history on it's ear. The proof of this mathematics is in the making of media. This class will use Max/MSP/Jitter, a graphically based authoring program that allows one to program in a visual environment. In addition to real time video and audio processing students will learn to create 2D and 3D graphics and imbue them with interactive behaviors.