BFA Industrial Design, 2010
Lucas Ainsworth is an experience designer at Intel Labs User Experience Research Group.
Through his work with Intel Labs, Lucas has had the opportunity to collaborate with talented designers from around the world. He’s demonstrated the lab's ongoing research at the Sketching in Hardware conference and presented work in New York, Rome, Taipei, and Adelaide.
It's been both empowering and challenging working in a high-tech company with an arts background. On one hand, I'm always trying to learn and become more technically skilled so that my work can cross the line from theoretical to actionable.
A great idea without technical backing can be deemed "impossible" and dismissed by those without the creativity to think around problems.
On the other hand, I find that an outsider’s perspective is very valuable in an environment that can often skew too logical. The tech world badly needs more creative and outsider thinking.
Lucas cofounded Kinetic Creatures, which makes walking cardboard animal kits. The kits are currently sold at the San Francisco Museum of Craft and Design as well as at other local shops and online retailers, and have been featured at Apartment Therapy, Tested.com, Gizmodo, and The Atlantic.
Lucas’s current work aimed at empowering a novice to tinker in electronic hardware was recently featured on the Arduino blog.
Raffi Minasian's inspiring attitude about design taught me that no idea is so precious that it should be hidden and coveted. He supported the notion "share your ideas, talk about them. You'll always have thousands and thousands more."
Jay Baldwin is just an inspiration. And his stories, no matter how implausible, always turn out to be true. (The Kinetic Creatures kits are a direct descendant of his Industrial Design 1 course.)
Colin Owen inspires me to be better. His work is so clean and good, and his standards are so high. Whenever I reviewed work with him, I always went home to do it all over again. He has a great critical eye for the big picture and a way of instantly identifying weak points in your work.