3D Animation 2 continues with the principles outlined in 3D Animation 1, but will enter into significantly greater technical detail. This class will address advanced modeling techniques using polygons, blending shapes, texturing, rigging, and animation. We will also discuss planning a 3D animated workflow, character design and storyboarding. The class assignments will include animatics, environments, applying color, texture maps, building, rigging, and animating a basic character. The final project will be a basic single character animated in a single environment.