Intro to Maya

Animation Workshops are a series of courses that teach essential skills about a specific topic within animation. Under the guidance of the instructor, students will engage in rigorous study about a specific subject matter. The goal of Animation Workshops is to produce work that illustrates the skills learned. These courses are open to all CCA students who have completed CORE D1 and 4D.

This class is an introduction to the basic principles and techniques required to rig a computer-generated character for use in computer animation. The class will begin with an overview of the field of rigging, terminology and tools available in Autodesk Maya. Early assignments will examine various components of a simple bipedal body and break them down into manageable systems. All components will stress ease of use for a rigger's client, the animator, as well as organization and anatomically movement. Later projects will ultimately create a fully functioning character of the student's choice, approved by the instructor, which will be suitable for any animator to begin performance work. This class will help to bring together both the technical and artistic skills required to realize a character's range of motion and shape.