This course is an introduction to basic animation principles as they are applied in a 3D environment. The class begins with a reiteration of animation principles learned in Animation 1 and transfers them to Maya's synthetic computer interface to create active, dynamic movement. Early assignments and characters will stress simple dynamics and form: a bouncing ball and squash and stretch, for example. Following assignments will increase in complexity, both of the character and the actions, and prepare students for nuanced performance work. The class focusses on character animation: controlling the performance of previously built models, rather than object creation or deep understanding of the software.