3D Animation 2 continues with the principles outlined in 3D Animation 1, but will enter into significantly greater technical detail. This class will address advanced modeling techniques using polygons, blending shapes, texturing, rigging, and animation. We will also discuss planning a 3D animated workflow, character design and storyboarding. The class assignments will include animatics, environments, applying color, texture maps, building, rigging, and animating a basic character. The final project will be a basic single character animated in a single environment.
This course follows 3D Animation 1, and focuses on animation concepts and techniques using basic tools within the Maya environment. The course will lead students through a series of sequenced exercises that build towards an essential 3D animation skillset reflecting the 12 principles of Animation. 2D drawing assignments will follow the 3D ones, to promote rounded skills, and to show how 2D and 3D can relate and strengthen one another. At each step student work will be evaluated for expressiveness, technique, and aesthetic qualities.