Animation, Design, Illustration

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Intro to Animation 2D & 3D

  • OAK Campus
  • EXMED-1501-01
  • ​Instructor: Steve Segal
  • Saturday, 10 a.m.-1 p.m., October 3-December 12 (no class November 28)
  • 10 sessions. $345. Noncredit
  • Prerequisite: None

This class is a general overview of animation principles, terminology, techniques, and history. Students explore and practice several processes, including flipbook, hand drawn, and stop motion; with the strongest emphasis on computer animation.
Traditional character animation techniques such as exaggeration, timing, acting, and weight are emphasized. Students analyze sequences from great animation, which are shown frequently throughout the class, and create several very short animation projects.
The first part of each class includes reviews of previous work, demonstrations, lecture, and screenings.  Remaining class time is devoted to working on exercises or projects with one-on-one reviews, support, and critiques. The work includes animation, acting, storytelling, staging, timing, and research.

Bring to first class: a sketchbook no larger than 9" x 12", pen, B or 2B pencil, and a flash drive to save assignments. A more detailed materials list will be given out at the first class meeting.

Ideation Sketching & Visual Notation 

  • SF Campus
  • EXGRP-1504-01
  • Instructor: Lewis Bangham
  • Wednesday, 7:15-10 p.m., October 7-December 16 (no class November 25)
  • 10 sessions. $345. Noncredit
  • Prerequisite: one previous drawing class or equivalent experience

Whether you are a designer, artist, or filmmaker, what inspires you to create art and design are the pre-visual concepts that arise in your mind. These pre-visualized concepts may potentially become the foundation of a great painting, product, movie, or advertisement.

In this course, students learn how to form and evolve ideas through the use of images, as well as to communicate them clearly and effectively with clients, art directors, or in meetings, using sketch techniques. Class time is divided between demos, short lectures, and in class studio time. Students should expect to have at least a few hours of homework each week.

Students begin by learning the fundamentals of translating 3D space and objects onto 2D drawn space. Topics covered include using 1, 2, and 3 point perspective, laying out your ideas, using backgrounds, and finding your style. Various types of notation (arrows, typography) are explored to help clarify your drawn ideas.

Bring to first class: 14" x 17" pad of layout paper and a pad of tracing paper, a variety of drawing pencils (2H, HB, 2B), a ballpoint pen or sharpie.

Intro to Interior Design

  • SF Campus
  • EXINT-1500-01
  • Instructor: Briggs MacDonald
  • Tuesday, 7:15-10 p.m, October 6-December 8
  • 10 sessions. $345. Noncredit
  • Prerequisite: none

In this studio-based overview of the practice of interior design, students review the history and current applications of the practice. Participants explore the multifaceted technical and aesthetic principles of design. Students also examine concepts of programming, planning, and three-dimensional form. Principals of light and lighting, color, materiality, furniture overview and layouts are covered through hands-on exercises.

Students develop one long-term project of their choice from conception through presentation. The free software application, SketchUp, may be used in place of hand drafting.

Bring to first class: one roll of 12" tracing paper, one black-ink Uni ball roller ball pen (or equal), and an architectural scale.

Digital Drawing and Painting: Wacom Tablet Intensive

  • OAK Campus
  • EXMED-1200-01
  • Instructor: Eugene Young
  • Sunday, 10 a.m.-4 p.m., October 4-25
  • 4 sessions. $325. Noncredit
  • Prerequisite: Photoshop Basics or equivalent. Previous drawing, painting, or illustration experience recommended

A growing number of animators, illustrators, fine artists, concept artists and designers prefer the convenience and versatility of the Wacom tablet. This hands-on workshop introduces the Wacom tablet as a digital drawing and painting tool using Photoshop.

The first three sessions focus on the tablet hardware and software and adapting traditional concepts to a digital workflow. Students will learn hand-eye coordination, confidence, and spontaneity with the tablet through mark-making, quick studies, and basic methods of building value, texture and form. Additional skill-building exercises cover custom brushes, and coloring existing line art or grayscale images. 

During the fourth session, students work on individual projects based on their area of interest that give greater context to the skill-building exercises emphasize creativity and problem solving.

Bring to first class: Examples of your work or work you find inspiring, USB flash drive for saving exercises, sketchbook, and pen or pencil. One student per Macintosh computer.

Website Design

  • SF Campus
  • EXCOM-1501-01
  • Instructor: Taro Hattori
  • Sunday, 10 a.m.-4 p.m., October 25-December 6 (no class November 29)
  • 6 sessions. $560. Noncredit
  • Prerequisite: Mac skills, Photoshop, Illustrator

Website visitors expect, not only information, but a rich visual and participatory experience. Using modern web standards as the framework, students investigate what makes design for the online environment user-friendly and elegant. Focusing mainly on Adobe Dreamweaver, students are introduced to the core of website technology and formats such as HTML, CSS, Javascript, and blogs, as well as efficient workflow for website design. By the end of the class, students are expected to build their own website and register for a domain name and web hosting services. This fast-paced course is geared only for those who feel confident in their computer skills. One student per Macintosh computer.