Design

Student working on Graphic Design

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Intro to Graphic Design

  • San Francisco campus
  • EXGRP-1500-01
  • Instructor: Leah Koransky
  • Tues & Thurs, July 10-August 9, 6:30-9:30 p.m. *Sorry! This class is full. Please email specialprograms@cca.edu to be put on the waitlist
  • 10 Sessions. $350. Noncredit
  • Prerequisite: none

This course offers a broad introduction to the field and practice of graphic design.

Following a brief survey of the history of graphic design, the class examines contemporary design practice, including typography, color, layout, grid systems, symbol & identity, print and digital design.

Students cultivate the ability to combine core design elements to convey meaning through a number of assigned design projects. Computer skills and software programs are not covered; however, these skills and personal access to a computer with Adobe Illustrator, InDesign, or similar programs that can manipulate type and images, will be beneficial in carrying out assignments and projects.

Bring to first class: examples of your graphic design or other visual work (if applicable), sketchbook for note taking, pen or pencil

Additional materials needed after first meeting include: Sketchbook (any form that you prefer), assortment of compressed charcoal (variety of widths), 16 FL. OZ. bottle of waterproof india ink, assortment of paint brushes (variety of widths), glue stick or rubber cement, #1 Xacto knife + blades (#11), metal cork-backed ruler (12/18”), cutting mat (12/18”) The latter three items can be substituted with scissors, but this is much less accurate,Tracing paper (letter-sized or larger) or design vellum, access to computer with Adobe Illustrator, InDesign, or another program that can manipulate type and images. A free 30-day trial of most programs is available online. Useful but not mandatory: graph paper, color pencils/pens, in-class access to internet via phone or laptop.

Interior Design imnages from students

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Intro to Interior Design

  • San Francisco campus
  • EXINT-1500-01
  • Instructor: Briggs MacDonald
  • Tue, June 5- August 7 (No class July 3rd), 7:15-10 p.m.*Sorry, this class is full. Please email specialprograms@cca.edu to be added to a waitlist*  
  • 10 sessions. $350. Noncredit
  • Prerequisites: none

In this studio-based overview of the practice of interior design, you review the history and current applications of the practice. Participants explore the multifaceted technical and aesthetic principles of design.

You also examine concepts of programming, planning, and three-dimensional form. Principals of light and lighting, color, materiality, furniture overview and layouts are covered through hands-on exercises.

You develop one long-term project of your choice from conception through presentation. SketchUp, a free software application, may be used in place of hand drafting.

Bring a 12” roll of trace paper, an architectural scale, and a rollerball pen.

Arduino Micro controller for student project

 

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Designing for Interactivity with Arduino

  • San Francisco Campus
  • EXCOM-1507-01
  • Instructor: Myoung Kang
  • Sorry! This class is not being offered in our current session. Please email us to be added to a notification list.
  • 5 sessions, $350. $35 lab fee payable at registration. Noncredit
  • Prerequisite: none

This introductory class provides students the unique opportunity to work in CCA's state-of-the-art Hybrid Lab to build a project using the Arduino micro-controller. Students learn fundamental concepts in designing for responsive environments and physical interactivity by means of developing and building a project.  

The class introduces beginning programming concepts such as logic handling, programming structure and flow, while learning programmatic syntax for the arduino. We also investigate various sensors and actuators, their functionality and application in relation to the course project. Course structure combines lectures and exercises, with time allocated to work on individual student projects.

The course project is defined during the first session. While the project is the same for all students (e.g. musical instrument), there are possibilities for modification based on the interest and ability level of the student and allotted time.

A lab fee of $35 will cover the basic electronic components necessary for the course (arduino uno + bread board, wires, LEDs, push buttons and potentiometers).  However, students will need to purchase or provide any design elements or additional equipment to complete their individual projects.  These may include fabrication materials (wood, acrylic, cardboard, fabric, etc.) or additional sensors and actuators with costs ranging from $5 - $50 or more depending on the complexity of the project.  A personal laptop is helpful but not mandatory for this course.

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Ideation Sketching & Visual Notation 

  • San Francisco campus
  • EXGRP-1504-01
  • Instructor: Lewis Bangham
  • Sat, June 9- August 11, 1-4 p.m.
  • 10 sessions. $350. Noncredit
  • Prerequisite: one previous drawing class or equivalent experience

Whether you are a designer, artist, or filmmaker, what inspires you to create art and design are the pre-visual concepts that arise in your mind. These previsualized concepts may potentially become the foundation of a great painting, product, movie, or advertisement.

You learn how to form and evolve ideas through the use of images as well as to communicate them clearly and effectively with clients, art directors, or in meetings, using sketch techniques. Class time is divided among demos, short lectures, and in-class studio time.

This class instructs students to learn the fundamentals of translating 3D space and objects onto 2D-drawn space. Topics covered include using 1, 2, and 3 point perspective, laying out your ideas, using backgrounds, and finding your style. Various types of notation (arrows, typography) are explored to help clarify your drawn ideas. Weekly homework assignments assist in practicing in class topics.

Bring to first class: 14" x 17" pad of layout paper and a pad of tracing paper, a variety of drawing pencils (2H, HB, 2B), a ballpoint pen or sharpie.

Animated image for motion graphics

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Emotive Motion Design: Distilling UX to its Core Essence (Session One)

  • San Francisco campus
  • EXMED-1202-01
  • Instructor: Helene Park
  • Sat, June 16- June 30, 10 a.m.- 4 p.m.
  • 3 sessions. $295. Noncredit
  • Prerequisites: Previous experience with  basic animation with any computer program including After Effects OR Premier-Pro OR Principle OR  Keynote

This 3-day workshop helps designers approach motion design in a more intuitive, organic way. Objects, patterns, and behaviors in nature are the core building blocks of great motion design, and these are the key principles students explore.

Using traditional approaches inspired by the classical animators of the Walt Disney era, the workshop closely examines various instances of organic movement. Through careful observation and replication of real objects in motion, students develop an understanding of weight, lightness, and balance, all towards the goal of creating an animation that has an intuitive feeling of satisfaction.

The core principles taught in this workshop can be applied to any technical application of motion design and animation in any field; it is not limited to UX. This workshop is perfect for animators and designers of all levels who are ready to explore new ways of making simple, elegant, and emotive animations.

Bring: Personal laptops with any animation program are welcome, but are not required.

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Emotive Motion Design: Distilling UX to its Core Essence (Session Two)

  • San Francisco campus
  • EXMED-1202-02
  • Instructor: Helene Park
  • Sun, July 15-July 29, 10 a.m.-4 p.m.
  • 3 sessions. $295. Noncredit
  • Prerequisites: Previous experience with  basic animation with any computer program including After Effects OR Premier-Pro OR Principle OR  Keynote

This 3-day workshop helps designers approach motion design in a more intuitive, organic way. Objects, patterns, and behaviors in nature are the core building blocks of great motion design, and these are the key principles students explore.

Using traditional approaches inspired by the classical animators of the Walt Disney era, the workshop closely examines various instances of organic movement. Through careful observation and replication of real objects in motion, students develop an understanding of weight, lightness, and balance, all towards the goal of creating an animation that has an intuitive feeling of satisfaction.

The core principles taught in this workshop can be applied to any technical application of motion design and animation in any field; it is not limited to UX. This workshop is perfect for animators and designers of all levels who are ready to explore new ways of making simple, elegant, and emotive animations.

Bring: Personal laptops with any animation program are welcome, but are not required.

Projects made in Fashion Design Workshop

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Fashion Design Workshop

  • San Francisco campus
  • EXFAS-1505-01
  • Instructor:Cris Applegate
  • This class is not available. Please email specialprograms@cca.edu to be added to a notification list if this class is offered again
  • 8 Sessions. $275. Noncredit
  • Prerequisite: basic knowledge of hand sewing, straight sewing machine, and sewing basic seams
     

This fashion workshop introduces students to free-form draping, fabric manipulations, and simplified garment construction (i.e. minimal in terms of technical method and construction) to explore creative form-finding for designing garments.

Workshop projects allow students to explore these innovative methods while mixing fabrics and other materials to construct tops, pants, and accessories, as well as combining existing garments.

Through instructor demonstrations and individual student practices, students enhance their ability to create and build garments.

Bring to first class:  2 yards of plain weave light to medium weight woven fabric, such as cotton, silk, etc.