- SF Campus
- Instructor: Lewis Bangham
- Wednesday, 7:15-10 p.m., February 5-April 9
- 10 sessions. $315. Noncredit
- Prerequisite: one previous drawing class or equivalent experience
Whether you are a designer, artist, or filmmaker, what inspires you to create art and design are the pre-visual concepts that arise in your mind. These pre-visualized concepts may potentially become the foundation of a great painting, product, movie, or advertisement.
In this course, students learn how to form and evolve ideas through the use of images, as well as to communicate them clearly and effectively with clients, art directors, or in meetings, using sketch techniques. Class time is divided between demos, short lectures, and in class studio time. Students should expect to have at least a few hours of homework each week.
Students begin by learning the fundamentals of translating 3D space and objects onto 2D drawn space. Topics covered include using 1, 2, and 3 point perspective, laying out your ideas, using backgrounds, and finding your style. Various types of notation (arrows, typography) are explored to help clarify your drawn ideas.
Bring to first class: 14" x 17" pad of layout paper and a pad of tracing paper, a variety of drawing pencils (2H, HB, 2B), a ballpoint pen or sharpie.