This course postulates that the development of the camera and related advent of architectural photo journalism has hampered architectural tourism, and as a result undermined the incentive to experience buildings. Just as the device of the camera has informed our current method of understanding architecture, future technological advancements will affect similar changes, many of which have not yet been realized given the broad impact of modern computing power. Rather than simply contributing the opportunity to continually consume photos of architecture, the introduction of the computer presents a chance to reengage the experience of buildings through the use of interactive spatial software such as the Unreal gaming engine and Unity. Students will develop interactive gaming experiences based around existing architectural precedents to deliberate the efficacy of these interfaces and engineer spatial techniques that are specific to address the latent potency of this medium for architectural exploration. After this initial period of research and analysis, students will embark upon their own efforts to use the gaming engine as a tool for designing and developing experience through the creation of architectural effects. The course requires a laptop computer running Windows: XP SP2 or later; Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later, as well as a DirectX 9 graphics card (any card made since 2004 should suffice). A reader will be supplied in PDF format for the course.