Make It So: Interaction Design Lessons from Science Fiction
Rosenfeld Media, 2012
Many designers enjoy seeing the interfaces created for science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
In Make It So, MBA in Design Strategy chair Nathan Shedroff and coauthor Christopher Noessel discuss how sci-fi interfaces have been there (almost) from the beginning; sci-fi creates a shared design language that sets audience expectations; if an interface works for an audience, there's something there that will work for users; and bad sci-fi interfaces can sometimes be the most inspiring. The book sets forth 150 lessons and 10 "meta-lessons" across hundreds of examples that developers can use to enhance their real-world interfaces.Read the rest