Finalists of AECOM’s fourth annual Urban SOS student competition have been announced! Understanding that this rapidly globalizing world is currently undergoing mass migrations, geo-political shifts and new patterns of commerce, which enhance the role of cities as the stage sets for these massive changes, Urban SOS challenges design, architecture, landscape, planning, engineering and environmental studies students to address a specific brief around urban sites in distress with an implementable architectural intervention that is grounded in a truly cross-disciplinary response.
Posted on Wednesday, January 16, 2013 by Allison Byers
Posted on Tuesday, January 8, 2013 by Allison Byers
We head to San Francisco for this month’s Designer Dailies to visit with Rachel Gant and Andrew Deming of Yield Design. The co-founders met at California College of the Arts, where Gant studied Industrial Design and Deming studied Design Strategy. Gant leads us through a day as they prepare for their first product launch—the Yield Picnic Bag, a nifty bag that unfolds into a picnic blanket.
Posted on Wednesday, November 28, 2012 by Allison Byers
Yield Design Co. Picnic Bag
Posted on Monday, October 15, 2012 by Lindsey Westbrook
Make It So: Interaction Design Lessons from Science Fiction
Rosenfeld Media, 2012
Many designers enjoy seeing the interfaces created for science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
In Make It So, MBA in Design Strategy chair Nathan Shedroff and coauthor Christopher Noessel discuss how sci-fi interfaces have been there (almost) from the beginning; sci-fi creates a shared design language that sets audience expectations; if an interface works for an audience, there's something there that will work for users; and bad sci-fi interfaces can sometimes be the most inspiring. The book sets forth 150 lessons and 10 "meta-lessons" across hundreds of examples that developers can use to enhance their real-world interfaces.
Posted on Monday, September 17, 2012 by Allison Byers
When Doug Caldwell went to see the movie X-Men, he wasn't thinking about his day job. But what he saw would change his life ... and the way the U.S. military makes war.
Posted on Thursday, September 6, 2012 by Allison Byers
Mayo Clinic business planning manager Adam Dole was our third guest speaker for Hot Studio’s Triple Bottom Lunch event in May. For his presentation Adam explained the role of his team—Business Development and New Ventures—and how they introduce design-thinking to influence behavior change and disease prevention programs in Mayo’s large organization.
Posted on Monday, August 6, 2012 by Allison Byers
Predominantly raised in Las Cruces, New Mexico, Estela Hartley, 36, observed early on disparate communities coming together to develop a unique blend of Hispanic and American culture. As a student at The Illinois Institute of Art–Chicago, she combined her public health and design skills to revive VISioN, a student organization providing design students service learning opportunities with nonprofit organizations.
Posted on Wednesday, July 18, 2012 by Allison Byers
It's not an obsession and it's not quite a hobby. However, for almost two years, between 2004 and 2006, I checked Ebay nearly every day for Concorde in-flight service items. In the interim, I've amassed a substantial collection, mostly from the last British Airways fitting, co-designed by Conran and Factory Design.
Posted on Thursday, June 28, 2012 by Amanda E. Gross
from Team JuaBar IMPACT 2012 project proposal
Within the next few weeks, the three teams of CCA students who won IMPACT Social Entrepreneurship Awards will be heading to Alaska, Tanzania, and Mexico to attempt innovative social transformations. Bolstered by the support of their $10,000 IMPACT grants and their community partner organizations, the teams -- KVAK TV, JuaBar, and 20/20 FOTO -- will work to empower three different communities to address pressing local concerns. Each team brings together a mix of graduate and undergraduate students from different academic programs.
IMPACT is one of the anchor programs at CCA's Center for Art and Public Life, providing students with opportunities to build relationships for social change. It is about innovation, community, collaboration, and making. It celebrates the entrepreneurial drive of CCA students combined with their desire to create a tangible, positive influence within a specific community.
Posted on Thursday, June 21, 2012 by Allison Byers
Ten years ago, when I wrote The Making of a Discipline: The Making of a Title, 2002, there was a big debate on: Is experience design about online and mobile interfaces or is it something more? Forward-thinking initiatives, like the AIGA’s Advance for Design, began the conversation at the center of the convergence of the media, technology, and business worlds. Started by Clement Mok and Terry Swack, and supported by Ric Grefe, this group of people met periodically for several years to talk about the changes in the above industries and how to both manage and communicate them.